![]() ![]() Still, the PS4 version works admirably on older hardware, and the fact that Polyphony was able to bring the game down to one nine year old Console in a comparable – albeit far from perfect – rendition is something that should be celebrated. Add a dash of motion blur to dial in that sense of speed, and voila: you’re looking at a next-generation product. Switching back and forth, however, makes it clear why the PS5 version looks better. As you can see, PS5 performance usually presents itself with far more detailed foliage and trackside assets smoother edges with better anti-aliasing more defined, precise shadows rendered with full fidelity at greater distances and higher quality car models, especially for the computer-controlled vehicles that the player competes against.įor still images, it may be difficult to tell a difference. ![]() Seriously, it’s often just a flash perhaps three or four seconds at worst.īut GT7 The worst quality – the always-online nature – actually benefited this study, as it allowed Digital Foundry’s John Linneman and Alex Battaglia to present the exact same playback data across multiple PlayStation hardware revisions for a seamless comparison. Of course, load times on PS5 are exponentially faster, resulting in almost no wait times for races. I’ve played both the PS5 and PS4 versions of GT7 on my PS5, and there’s no mistaking how much sharper the PS5 version is as it runs at native 4K rather than the checkerboard construction that the PS4 Pro implements. The simple answer is resolution, but you probably already knew that. Thanks to Digital Foundry’s recent side-by-side technical analysis, we have a very good idea of what had to be scrapped or changed to ensure a smooth driving experience on older platforms. GT7 there is a lot going on – certainly a lot more than GT sport, due to its dynamic time and weather simulations. 1 not just for the PS4 Pro, but for the base PS4 as well.
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